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Articulation Bodies spawn at the same point on a Spline when entering th...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/SampleScene.unity" scene3. Observe the Splines in t... Read more
[HDRP] Mip Map Debugging View turns White if there are Directional Light...
How to reproduce: Open any HDRP Project Navigate to Window > Analysis > Rendering Debugger From the menu list choose "Renderin... Read more
RenderDoc Capture Frame can't be completed after Particle System is simu...
How to reproduce:1. Make sure you have a RenderDoc installed2. Open the user-attached project “HDRP2022”3. Right-click on the Game v... Read more
Total size of all bundles changes when updating the same Addressable Gro...
Reproduction steps:1. Open the attached “repro_IN-74398“ project2. Open the “SampleScene.unity”3. Open the Addressable Groups window... Read more
CameraDepthTexture is flipped upside down when URP is rendering without ...
How to reproduce:1. Open the “URP“ project2. Open the “SampleScene”3. Make sure that the Editor is maximized4. In the Game view make... Read more
Camera.current returns null when Camera.targetTexture is set to null in ...
How to reproduce:1. Open the “CamCurrent“ project2. Open the “Assets/main.unity” scene3. Enter Play Mode4. In the Game view enable “... Read more
Crash on BaseHierarchyProperty::Next when opening a specific project
Reproduction steps:1. Open the attached “My project” project2. Observe the Editor Expected result: The Editor is openedActual result... Read more
ShaderLab pragmas are no longer allowed in regular include directives
Steps to reproduce: 1. Create a new Unity project2. Create a new unlit shader3. Create an include file with "#pragma vertex vert" in... Read more
[XR] XRHandJoint gives no indication of tracking status
Steps to reproduce:1. Download the attached user's project "OpenXRJointTrackingTest.zip"2. Switch to Android platform3. Make sure Ha... Read more
The hierarchyCount counts the number of all Transforms in the Hierarchy ...
How to reproduce:1. Open the “HierarchyCount“ project2. Open the “_Simple“ scene3. Open Window -> Analysis -> Memory Profiler4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS