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MeshRenderer.sortingLayerID cannot be changed when change is being done ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Build and Run the Project4... Read more
Warnings related to App Icon are being thrown when building project to V...
How to reproduce: 1. Make sure the VisionOS module is installed in the Unity Hub2. Create a new Project3. Build the Project (File -&... Read more
Material Debug View options for Material Validator stay selected when sw...
Steps to reproduce: Open an HDRP Project Navigate to Analysis > Rendering Debugger > Materials Select an option from the dropd... Read more
Errors "No more space in Reflection Probe Atlas" logged when Enabling Re...
Steps to reproduce: Create a High Definition 3D sample Project In Project Settings > Player make sure to use DX12 In Project Sett... Read more
[HDRP][Ubuntu] Water Samples Showcase required settings not found in win...
Steps to reproduce: Create a new HDRP Project. Go to Package Manager > High Definition RP > Samples and import Water Samples. ... Read more
[Mobile] Developer Console does not appear when an error is thrown
How to reproduce:1. Open the attached Project "consoleTest"3. Open Build Settings and enable Development Build2. Build and Run the S... Read more
[UI Builder] UxmlObject Add list item field popup is squashed.
Steps to reproduce: 1. Create a new project and add the attached script Test.cs 2. Open UI Builder and add a Test element 3. Click +... Read more
[HDRP] Game view renders artifacts when Camera's Component "Post Anti-al...
How to reproduce:1. Open the “CameraTAAIssue“ project2. Open the “Assets/Volumetrics/Volumetrics.unity” scene3. Make sure that Game ... Read more
A deactivated Prefab's name color becomes white when a GameObject in the...
Reproduction steps:1. Open the attached "ReproProj" project2. Open "Assets/Scenes/SampleScene" scene3. In the Hierarchy window, expa... Read more
The Game view becomes blank when using Frame Debugger with MSAA and Text...
How to reproduce:1. Open the “FrameDebuggerTest.zip“ project2. Open the “main“ Scene3. Enter the Play Mode4. Open and Enable the Fra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS