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Screen.currentResolution.refreshRateRatio.value return NAN when using De...
How to reproduce:1. Open the "IN_73611"2. Open the "SampleScene"3. Change Game View to Simulator4. Enter the Play Mode5. Observe the... Read more
Polygons are created on the opposite side of the Sprite when the Sprite ...
How to reproduce:1. Open the “IN-75232_repro“ project2. Open the “SampleScene“3. Change the Orientation to Front Expected result: Th... Read more
Render Graph Viewer Resource list becomes shrunk after using a filter th...
Steps to reproduce: 1. Create a new HDRP 3D Template project 2. Open Render Graph Viewer window via Window -> Analysis 3. Set the... Read more
[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...
How to reproduce:1. Open the “IN_74879” project2. Open the “SampleScene”3. In the Build Settings make sure the Android Platform is s... Read more
ResolveUsePasses also finds fallback shader passes, and if used asserts ...
VRChat has encountered a case where ResolveUsePasses is discovering fallback subshader passes and adding them to the results list, a... Read more
[UIBuilder] Changes aren't detected on types implementing IList
Steps to reproduce: Open `Document`, select `Element`, press `Add` next to `Obj`, and try changing both the `Data` fields. Notice ne... Read more
[HDRP] Text is rendered with artefacts when using STP and resolution sca...
Steps to reproduce: 1. Open the attached project named "STP_Text_Issue" 2. Open the Repro Scene 3. Observe the Game View Actual resu... Read more
Settings Search results not always matching search term correctly
Steps to reproduce: Open a Project. Open Edit > Project Settings View Player > Other Settings > Rendering and observe the "... Read more
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TS...
Reproduction steps:1. Open the attached "repro-project"2. Observe the crash Reproducible with: 6000.0.0b16, 6000.0.1f1Not reproducib... Read more
[BiRP SG] Multiple errors appear when compiling a ShaderGraph shader's c...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Shader Graph/Color Changing Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS