Search Issue Tracker
Fixed
Fixed in 2022.3.36f1, 6000.0.9f1, 7000.0.0a1
Votes
11
Found in
2022.3.31f1
6000.0.1f1
7000.0.0a1
Issue ID
UUM-71323
Regression
Yes
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
Reproduction steps:
1. Open the attached "repro-project"
2. Observe the crash
Reproducible with: 6000.0.0b16, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.27f1, 6000.0.0b15
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFB6472B85D (Unity) memcpy
0x00007FFB61D25731 (Unity) CachedWriter::Write
0x00007FFB620EF6B1 (Unity) StreamedBinaryWrite::TransferTypelessData
0x00007FFB61B18212 (Unity) Texture2D::Transfer<StreamedBinaryWrite>
0x00007FFB620D7D69 (Unity) SerializedFile::WriteObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project
- Scene is not rendered and appears black when the Custom Renderer Feature is utilized
- [ShortcutManager] The Context Menu is not updated in the Shortcuts menu when resolving a Binding Conflict
- [Quest] Foveation Level is 0 when SRP Foveation is enabled
- Freeze when displaying text with "-T" in Play mode
Resolution Note (fix version 7000.0.0a1):
This crash was caused when "Load texture data on demand" in the Editor settings is enabled, which did not handle TSS file loading properly. This has now been fixed.