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OnPointerExit and OnPointerEnter is mistakenly called when an overlappin...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. In the G... Read more
Dynamic text is rendered in the background when it is inside the <font> tag
How to reproduce:1. Open the “TextMeshPro - Debug.zip“ project2. Navigate to File → Build and Run3. Observe the green text Expected ... Read more
SerializeReference interface does not show CustomPropertyDrawer when it'...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
Rendering artifacts appear in the Editor when modifying the Reflection P...
Steps to reproduce:1. Open the attached "ReflectionProbeIssue.zip" project from the Google Drive2. In the Hierarchy window select "R... Read more
[HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering fo...
Steps to reproduce: 1. Have a HDRP Project with Mock HMD 2. Create an script that subscribes to BeginCameraRendering and EndCameraRe... Read more
NavMesh Surface is baked too high above the ground, making the NavMesh A...
Reproduction steps:1. Open the attached “IN-71884 NavMesh Height Bug.zip” project2. Open the “SampleScene”3. Open the Navigation win... Read more
[Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on Draw...
OpenGLES stacktrace: {noformat}#00 pc 0x00000000000798c0 /apex/com.android.runtime/lib64/bionic/libc.so (memcpy_opt+256)#01 pc 0x000... Read more
VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemov...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/TestScene.unity“ Scene3. Open the Profiler window ... Read more
Entering "Configure Avatar" inside the Inspector locks it
Reproduction steps:1. Open the attached “Repro“ project2. Expand and select the Avatar of the “Assets/VillagerHuman.fbx“ Model3. Sel... Read more
[Render Graph Viewer] Resource list icons cropped and in inconsistent po...
Steps to reproduce: Create a new project from High Definition 3D or High Definition 3D Sample. The latter will highlight this issue ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS