Search Issue Tracker
Fixed
Fixed in 6000.0.3f1
Votes
0
Found in
6000.0.0b16
Issue ID
UUM-71463
Regression
No
[HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
Steps to reproduce:
1. Have a HDRP Project with Mock HMD
2. Create an script that subscribes to BeginCameraRendering and EndCameraRendering.
3. Enter playmode
4. See that the callback is raised 1 time for each pass instead of 1 per camera.
Actual results:
Expected results:
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment