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Serialized variable value is overwritten on the existent object instead ...
How to reproduce:1. Open the user-attached project “SRJsonTest”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the l... Read more
[Linux] Crash on libc_free when closing Stream Reader which reads file c...
Reproduction steps:1. Open the attached “ZipCrashProject”2. Edit “Assets/NewBehaviourScript.cs” script, so that the project path to ... Read more
[SG] Baked GI Node doesn't have inputs on creation
Steps to reproduce: 1. open a shaderrgraph 2. create a baked gi node Actual results: it has inputs Expected results: it has no input... Read more
Mesh is not rendered in the Player when using mesh.indexBufferTarget and...
How to reproduce:1. Open the user-attached project “UnityCrashMay24”2. Build and Run the “SampleScene” scene3. Observe the Player Ex... Read more
[iOS] Memory leaks when using the SslStream class
How to reproduce:1. Open the attached project "ssl_strem_dispose.zip"2. Build and Run the Scene "SampleScene" on iOS3. Launch Instru... Read more
[Regression] macOS: Package Manager does not create a default cache dire...
Steps to reproduce: From macOS, delete Package Manager's default asset cache directory (the Unity folder). The default cache locatio... Read more
Crash on BatchRendererCullingOutputs::SyncFences when navigating through...
Reproduction steps:1. Open the attached “repro_IN-75893“ project2. Open the “00_Scenes/Main Scene.unity“3. Enter the Play Mode4. In ... Read more
[Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setB...
Reproduction steps:1. Open the attached “mobile2” project2. Build and run the Player (File > Build And Run)3. Observe the Player ... Read more
Event handlers are preventing operations when trying to copy or paste HT...
Reproduction steps:1. Open the attached “WebGLCopy.zip” project2. Build and Run for WebGL (File > Build And Run)3. In the Player ... Read more
[macOS] Crash on __pthread_kill when Exporting a Package while another ...
Reproduction steps:1. Open the attached “ReproProj” project2. Go to Assets > Export Package3. Select all Assets4. Press the Expor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor