Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.38f1
2022.3.30f1
6000.0.3f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-72447
Regression
No
Serialized variable value is overwritten on the existent object instead of creating a new one when using JsonUtility.FromJsonOverwrite
How to reproduce:
1. Open the user-attached project “SRJsonTest”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Observe the last log in the Console
Expected results: The value is logged into the Console
Actual results: “Null” is logged into the Console
Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.