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Error "DllNotFoundException: __Internal assembly:<unknown assembly> type...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In the Player Sett... Read more
Unable to select UI Toolkit Foldout element when using a gamepad controller
Reproduction steps:1. Open the attached “UITKFaultyControllerSupport.zip“ project2. Connect the controller3. Open the SampleScene an... Read more
New Input System experiences 1-2 frames of input delay when compared to ...
Steps to reproduce:1. Open the attached “InputLossReproCase.zip” project2. Open the “SampleScene” in Assets/Scenes3. Enter Play Mode... Read more
Shadow matte shader is not rendering when using opaque alpha clip
How to reproduce:Open the attached project "ShadowReceiver - HDRP.zip" Expected results: Shadows are cast on the "ShadowReceiver" Ga... Read more
Changing Button Transform via Script makes text appear as blurry rectangles
How to reproduce:1. Open the attached "BlurryText" project2. Open "SampleScene" Scene (In Project window navigate to Scenes folder -... Read more
Import fails when getting the package through the Asset Store
h5. Description Import fails on a specific .unitypackage after downloading it through the Asset Store.h5. How to reproduce: Open any... Read more
[VFX] Flags Properties allowing mixed entries are empty
Steps to reproduce:1. Open an HDRP project2. Create a VFXGraph default template3. Select Position Shape block4. Open Inspector5. Try... Read more
“Graphics.CopyTexture with a region will not copy readable texture data ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
EditorGUILayout.EnumFlagsField is erratic when there are multiple fields...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “EnumFlagsFieldExample“ Custom Editor Window (Examples > EnumF... Read more
An error is thrown when a custom class UXLElement Component is derived f...
Reproduction steps:1. Create a new project2. Import the “CustomToggle.cs“ Script to the Project’s Assets folder3. Observe the Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor