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[Quest] Render Texture memory increases when frequently turning the VR s...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/XR Interaction Toolkit/2.5.2/Starter Ass... Read more
[Quest] Error “XRStats::SetStatFloat failed. Stats queue full! Stats for...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Connect the ... Read more
XR_ERROR_RUNTIME_FAILURE on Hololens 2
All the Hololens2 xr.xrautomated tests are currently failed and throw this error in the player.log: {code:java} 2024-03-03T22... Read more
VR Headset eye view is at floor level when entering Play mode
Reproduction steps: 1. Open user attached project "HeadStuckInFloor.zip" 2. Open the "RenderTextureBug" scene (Assets > DVT_UNIT... Read more
[Android]The Player displays a black screen when the OpenXR is used as t...
Reproduction steps: 1. Open the attached "ASDQWE" project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
[Quest 2] Input field selected state getting stuck when dragging and sel...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/KeyboardTestingScene.unity” Scene 3. Swi... Read more
“Open XR Package Settings.asset” file is modified when "FeatureHelper.cs...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. In the Menu bar, press “XR Order Bug” and select “Feature Help... Read more
[XR][Varjo] URP OpenXR crash when creating RTVs for single pass instance...
Steps to reproduce: 1. Download the attached user's project "Unity6-BiRP-QuadView.zip" 2. Install Varjo Base software [https://dev... Read more
[Quest] The Player crashes when XR.XRSettings.eyeTextureResolutionScale ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/EyeRenderScale.unity” Scene 3. Switch to Androi... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
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