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[2018.4] Exception in UnitySetUp is not thrown because of exceptions thr...
How to reproduce: 1. Open the attached project 2. Open the test runner and run the tests 3. Look at the tests in the group named ... Read more
"Inconsistent filename and yield return operator in target method" warni...
Reproduction steps: 1. Open attached project "tests.zip" 2. In Test Runner window, select _01_GenericPlayModeTests -> _01_Clear_Cons... Read more
Test Runner drop down menu doesn't have "Disable playmode tests for all ...
Reproduction steps: 1. Open the user's attached project 2. Open Test Runner (Window -> General -> Test Runner) 3. Open {Project fold... Read more
[WebGL][TestRunner][Chrome] Test results aren't returned to the Editor
How to reproduce: 1. Open the attached project 2. Open TestRunner window 3. Run Playmode Tests on WebGL 4. Wait for test... Read more
GameObject is not removed when creating and undoing GameObject creation ...
Reproduction steps: 1. Open the user attached project 2. Open the Test Runner (Window > General > Test Runner) 3. Click "Run All" 4.... Read more
[UTF] LogAssert.Expect fails when called multiple times with asynchronou...
Reproduction steps: 1. Open user-submitted project 2. Open Test Runner window. Window > General > Test runner 3. Select Play Mode 4.... Read more
2022 02 20 TEST - 08
Steps 1 2 Read more
[Test Runner] Consecutive tests results in play mode do not have fresh c...
Reproduction steps: 1. Open Attached project "Tests" 2. Open PlayMode in Test Runner (Window -> General -> Test Runner -> PlayMode) ... Read more
[Test Runner][Android] Test runners fails to connect properly to Android...
Reproduction steps: 1. Download the attached user's project "MiniTestRunner.zip" 2. Change the paths of this command: "C:\\Program F... Read more
[Test Runner][Android] Test runners fails to connect properly to Android...
Reproduction steps: 1. Download the attached user's project "MiniTestRunner.zip" 2. Change the paths of this command: "C:\\Program F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP SoftShadowsHigh not initialized
- Crash on Material::RemoveUnusedProperties() when removing unused properties from a broken Material Component
- Sprite Atlas Sample variant scene sprites are blurry
- Disabled Shadow Variants are removed from the Player when 'Strip Unused Variants" is disabled and no URP Asset with Disabled Shadows is in Build
- Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands