Search Issue Tracker
Fixed
Fixed in 1.1.32
Votes
0
Found in [Package]
1.1.0
Issue ID
DSTR-20
Regression
No
[2018.4] Exception in UnitySetUp is not thrown because of exceptions thrown in UnityTearDown
How to reproduce:
1. Open the attached project
2. Open the test runner and run the tests
3. Look at the tests in the group named "DoesntWork"
4. Note that there is only one exception message
5. If you look at the code inside DoesntWork.cs, the exception inside the UnitySetUp method is not reported
6. Comment out the exception inside the UnityTearDown method and run the tests again
7. The exception inside the UnitySetUp method is now correctly reported
Actual result: Exception in UnitySetUp is not thrown.
Expected result: Exception in UnitySetUp is thrown.
Reproducible with: 2018.4.11f1, 2019.1.14f1.
Not reproducible with: 2019.2.0a1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8.
Notes:
- The UnitySetUp and UnityTearDown IEnumerators are not implemented in 2017.4
------------------------
Fixed in 2019.2.0a1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Resolution Note:
2018.4/stagining
https://ono.unity3d.com/unity/draft/changeset/28550c6d8436fe378a35ce52b874939df6471480