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Fixed
Fixed in 6000.0.35f1, 6000.1.0b2, 7000.0.0a17
Votes
2
Found in
6000.0.23f1
6000.1.0a9
Issue ID
UUM-91650
Regression
No
URP SoftShadowsHigh not initialized
This bug report comes from a user's analysis of our source code in Discussions:
https://discussions.unity.com/t/soft-shadows-not-working-with-arcore/932437/10
This is related to the soft shadow optimization on Quest and HoloLens introduced in 17.0.0 version of URP. It breaks only when the soft shadow quality is set to High.
The bug is in {{{}UniversalRenderPipelineCore.cs{}}}, in {{{}ShaderGlobalKeywords.InitializeShaderGlobalKeywords(){}}}. Somebody made a copy-paste error, and forgot to initialize the {{SoftShadowsHigh}} field.
The XR Graphics team has confirmed that the user's analysis is correct, and we would like this field to be correctly initialized.
Reproducible with versions: URP 17 and newer
Not reproducible with versions: URP 16 or older
Can’t test with versions:
Tested on (OS): Tested by the XR Graphics team by inspecting the source code.
Notes:
Comments (2)
-
Archi_16
Jan 17, 2025 07:24
Should i open bug report for same issue but on Unity 2022.3?
-
Archi_16
Jan 15, 2025 13:08
Issues exist on Unity 2022.3.5+
Empty project with ARFoundation (ARcore enabled) breaks soft shadows.
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Resolution Note (fix version 7000.0.0a17):
Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly.
Resolution Note (fix version 6000.1.0b2):
Fixed an issue where URP SoftShadowsHigh global shader keyword is not initialized properly.
Resolution Note (fix version 6000.0.35f1):
Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly.