Search Issue Tracker
GVR package removal logic doesn't respect dependencies other than Daydre...
I found that the GVR package, used by both Google Cardboard and Daydream, is always removed from the manifest.json if Daydream is di... Read more
[XR][Oculus Go] CommonUsages.menuButton only once in a while responds to...
Repro steps:1. Open attached project2. Build and Run on Oculus Go3. Rapidly press the back button on the controller Actual: The text... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: visible occlusion mesh duplica... Read more
[VR] Editor crashes when trying to change InputDevice with a script
How to reproduce:1. Open the user's attached project2. Open "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result: Editor... Read more
[HoloLens] WorldAnchorStore throws an ArgumentNullException when calling...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build to HoloLens4... Read more
[XR][URP] Shadow artifacts appear on Particles when using LWRP/Particles...
How to reproduce:1. Open the user's project2. Open the "Assets\00_Scenes\BugReports\ParticleSystemCutout" Scene3. Enter the Play Mod... Read more
[Oculus Quest] Application crashes when focusing on a Text field
To reproduce:1. Open attached project "Android VIU tests.zip"2. Build for Oculus Quest3. While in Oculus, click on a Text field to f... Read more
[VR]UnityEngine.XR.InputTracking.GetLocalRotation(XRNode.CenterEye) retu...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode4. Disconnect Oculus's sensor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified