Search Issue Tracker
GVR package removal logic doesn't respect dependencies other than Daydre...
I found that the GVR package, used by both Google Cardboard and Daydream, is always removed from the manifest.json if Daydream is di... Read more
[XR][Oculus Go] CommonUsages.menuButton only once in a while responds to...
Repro steps: 1. Open attached project 2. Build and Run on Oculus Go 3. Rapidly press the back button on the controller Actual: The... Read more
[XR] RenderViewportScale value changes show occlusion mesh and/or transl...
Changes to the RenderViewportScale value cause problems that won't be acceptable in games, including: * visible occlusion mesh * du... Read more
[VR] Editor crashes when trying to change InputDevice with a script
How to reproduce: 1. Open the user's attached project 2. Open "Scenes/SampleScene" Scene 3. Enter the Play Mode Expected result: Ed... Read more
[HoloLens] WorldAnchorStore throws an ArgumentNullException when calling...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Open VS solution and build to HoloLe... Read more
[XR][URP] Shadow artifacts appear on Particles when using LWRP/Particles...
How to reproduce: 1. Open the user's project 2. Open the "Assets\00_Scenes\BugReports\ParticleSystemCutout" Scene 3. Enter the Play ... Read more
[Oculus Quest] Application crashes when focusing on a Text field
To reproduce: 1. Open attached project "Android VIU tests.zip" 2. Build for Oculus Quest 3. While in Oculus, click on a Text field t... Read more
[VR]UnityEngine.XR.InputTracking.GetLocalRotation(XRNode.CenterEye) retu...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" Scene 3. Enter the Play Mode 4. Disconnect Oculus's se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard