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Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
WebGL build problems with gamepad controls in different browsers
Open http://kaijukun.com/lab/webgl/dueland attach two gamepads to your OS.The controls are analog stick and A for shootingOn Windows... Read more
Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce:1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test ... Read more
[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro:--open attached attached project (Heroku file)--build project ... Read more
[WebGL] realtime reflection probes don't work - only baked
-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround -repro:--build ... Read more
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...
Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce:1. Build project (WebGLAudioTest.zip)2. Run Build on Firefox3. Open about:memory in new tab4. Play sound in WebGL build... Read more
[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro:--import package attached with the bug edit--open test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS