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[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro:--open attached attached project (Heroku file)--build project ... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Play the scene and pay attention to the playback speed4. Now bui... Read more
WebGL Player crashes when Directional Light has a Cookie attached
Reproduction steps:1. Create a new "3D Sample Scene (URP)" project2. Select the "Directional Light" GameObject in the Hierarchy wind... Read more
[WebGL] server compression settings warning lost with new embedding scheme
-e: in case your server isn't configured to serve gzip/brotli compressed content properly we used to log a hint about that in the co... Read more
WebGL Template variables are inlined
How to reproduce:1. Open the attached project "Project-Q.zip"2. Open Project Settings > Player > WebGL > Resolution and Pre... Read more
[Chrome] camera gets moved by scroll wheel input
-e: the camera movement is tied to the mouse move, but when using scroll wheel the camera jumps to different position too--doesn't d... Read more
[Chrome+Edge] locked cursor only released after several ESC presses
-e: see title, works with just one press in FF -repro:--build attached project--run build in Chrome or Edge--click into the content ... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce:1. Build and run attached project2. Notice only the closest light seems to be visible. It has hard edges and no falloff... Read more
[WebGL] read-only template file stops build
-e: see title -repro:--open attached project (from the bug conversion edit)--try building for webgl using the test template--NOTICE ... Read more
[WebGL] Video Texture is black when playing the second slot Texture on a...
How to reproduce:1. Open the user's attached "WebGL Video Bugreport" project2. Open the Scene "SampleScene"3. Open the Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS