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[UWP] Build is not launched when focused to other program while doing bu...
How to reproduce:1. Create a new project2. Switch to UWP3. From Menu Toolbar select File -> Build and run4. Focus on some other p... Read more
[UWP] build Crashes when trying to switch Scene
How to reproduce:1. Open the attached project (link in description)2. Build and run to UWP3. Open built the solution in Visual Studi... Read more
PhotoCapture has a very low framerate
How to reproduce:1. Open the attached "Project.rar" project2. Switch to UWP3. Enter the PlayMode4. Press "Start Capture" Expected re... Read more
USB-connected PS5 DualSense controller not detected when playing a UWP b...
How to reproduce:1. Open the user’s attached project “DeviceTest.zip”2. Connect a PS5 DualSense controller via USB3. Build And Run E... Read more
System.InvalidOperationException error when building the project for UWP
How to reproduce:1. Open the attached project “TestNonPorted.zip”2. Build the project for UWP Expected results: Build if successfulA... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce:1. Open the attached "Keyboard.zip" project2. Build to UWP3. Open the solution in Visual Studio -> Deploy it to ... Read more
[UWP] Failed to copy PDB error appear when building solution with Master...
Reproduction steps:1. Open the attached project ("test-uwp-master-ltcg.zip")2. Switch to the UWP platform3. Tick "Copy PDB files"4. ... Read more
[UWP] HoloLens TouchScreenKeyboard closes ~4 seconds after focusing TMP ...
When selecting an input field in HoloLens2, the Keyboard will open but then automatically closes after ~4 seconds. Steps:1. Open att... Read more
[UWP] Application.internetReachability gets the wrong values when built ...
Reproduction steps:1. Open project "1351079.zip"2. Open Build Settings from File > Build Settings3. Switch Platform to Universal ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS