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[InputField] Caret not blinking after disabling/re-enabling inputfield's...
Steps to reproduce this issue: 1. Create input field 2. Play 3. Click on input field 4. Notice caret blinking 5. Disable and then r... Read more
Child canvas doesn't override Pixel Perfect
Child canvases do not correctly override/inherit Pixel Perfect property. Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project 2. Open the Sprite Packer window 3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites ar... Read more
[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...
To reproduce: 1) Open attached project and scene on it 2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe... Read more
Translating multiple UI elements at once does not apply the same transla...
To reproduce: 1. Open attached Unity project "UITranslateMultiBug.zip" 2. Open "scene01" scene 3. In the hierarchy, expand HUDCanvas... Read more
Having GO with any Renderer (except Canvas Renderer) inside Canvas with ...
Steps to reproduce: 1. Open user attached project 2. Open scene 'Test' 3. Enter play mode, errors thrown in console Expected result... Read more
Editor freezes when adjusting toggles on startup
To reproduce: 1. Open attached project (repro668918.zip) 2. Open Menu scene 3. Press play 4. Editor freezes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player