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UI Text gets out of Rect Transform bounds when using a Custom Font and V...
To reproduce: 1. Open the user's attached project 2. Play the "Test" scene 3. Select the "Text" object in the Hierarchy Expected re... Read more
[iOS] Unity UI ScrollRect is very unresponsive to finger flick gestures ...
Reproduction steps: 1. Open the attached project "Scroll-Repro.zip"; 2. Open the SampleScene; 3. Make a build for iOS; 4. Launch the... Read more
Button SelectionState is not updated when CanvasGroup.Interactable is se...
How to reproduce: 1. Open the attached "TestFor1052270.zip" project 2. Enter the Play mode 3. Click on the Disable Button (it disabl... Read more
SpritePacker with LateBinding points to incorrect UI.Image
Reproduction steps: 1. Open the attached project "LateBindingBugTestTheres.zip"; 2. Open the Main scene; 3. Observe the Sprites in t... Read more
Constant physical size does not work on buttons when application is buil...
To reproduce: 1. Open attached project 2. Press play to see it in action and notice that bottom bar icons are normal size 3. Build ... Read more
[UI] Properties in the Canvas Scaler component doesn't match with the pr...
The Properties of Canvas Scaler component are not matching with the properties when its preset is made. Steps to Reproduce: 1. Crea... Read more
[UI] Lightmap preview exposure slider min and max values can be overridden
Steps to reproduce: 1. Open a new scene, and bake the lighting 2. Navigate to Lighting Settings > Baked Lightmaps, and open the res... Read more
Canvas with Screen Space - Camera Render ignores its Height value when C...
How to reproduce: 1. Open the user-submitted project's Sample Scene 2. Inspect the Canvas GameObject in the Scene view Expected res... Read more
[TMPro] Setting char array of size 0 via SetCharArray does not clear text
To reproduce: 1. Open the attached project (SetCharArray.zip) 2. Enter Play mode 3. Press Space 4. Observe that the text still says... Read more
Collisions ignore RigidBody2D position constraints when using RigidBody2...
How to reproduce: 1. Open user-submitted project (Test2017) 2. Enter Play Mode Expected result: the wheel retains its position as i... Read more
All about bugs
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Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard