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ArgumentException when UnityEditor.InspectorWindow.RedrawFromNative call...
Reproduction steps:1. Open the attached project “IMGUIRepro”2. Open “Assets/REPRO_SCENE” scene3. In the Hierarchy window select “Bar... Read more
[IMGUI] Rect Transform's Pivot is affecting scene gizmo handles
Steps to repro: 1) Open attached project or simply make an empty one 2) Add a TMP button to the scene 3) Select its child text objec... Read more
Filled Image Type doesn't use Image center
Reproduction steps:1. Open the attached project “IN-29712_FillBug“2. Open the “TheWorldScene“ Scene3. Observe the “Image (1)“ GameOb... Read more
UnityEvent listener execution state is Off by default
Reproduction steps:1. Open the “OffByDefault” project2. Open the “SampleScene“ scene3. Select the “Test” GameObject4. In Inspector c... Read more
The Button is interactable when instantiated into a non-interactable Can...
How to reproduce: Open the attached project "BugNavigation.7z" Enter Play Mode Expected results: The "I should be inactive" Button i... Read more
UI Material becomes pink when used in the Build
How to reproduce: Open the attached project "IN-31243.zip" Build And Run the project Expected results: GUI is displayed in the Playe... Read more
Unable to rotate GameObject with Rect tool when Blueprint mode is activated
Reproduction steps:1. Open the attached project “HoverRotate”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Make sure the Rect to... Read more
Disabled Image Component forever stays in m_TrackedTexturelessImages lis...
How to reproduce:1. Open the user-attached project SpriteBug2. Open the SampleScene3. In the toolbar click TEST → PackContentIntoBun... Read more
OnPointerEnter/OnPointerExit is called when the mouse is not moving
Reproduction steps:1. Open the attached project “UI_Bug“2. Open the “Offline3D“ Scene3. Enter Play Mode4. Click the “Singleplayer“ b... Read more
"Navigation.wraparound" does not modify the value of the Wrap Around pro...
Reproduction steps:1. Open the attached project “WrapAroundBug”2. Open "Assets/Scenes/SampleScene.unity" 3. Under GameObject “Canvas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS