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Fixed in 2022.2.12f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a6
Votes
0
Found in
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27561
Regression
Yes
UnityEvent listener execution state is Off by default
Reproduction steps:
1. Open the “OffByDefault” project
2. Open the “SampleScene“ scene
3. Select the “Test” GameObject
4. In Inspector click the “+” button to add a listener the “TestEvent” UnityEvent
5. Observe the execution state (top left) of the added listener
Expected result: the state is “RuntimeOnly“
Actual result: the state is “Off“
Reproduced in: 2022.2.0a9, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Not reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.0a8
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
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Resolution Note (fix version 2023.2):
Adding a new PersistentCall to a UnityEvent is added with the default value UnityEventCallState.RuntimeOnly instead of UnityEventCallState.Off