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PropertyAttribute does not work when used on items in an array
How to reproduce:1. Open attached project "Test.zip"2. In the Hierarchy, select "Test" GameObject3. In the Inspector, observe "Test"... Read more
[About Unity] Credit for The Mono Project is truncated when using differ...
When viewing the About Unity window with your Windows, the credit for the Mono Project will sometimes be truncated. The window displ... Read more
Assertion failed on expression: 'Thread::CurrentThreadIsMainThread
As far as I know Assertion failed on expression: 'Thread::CurrentThreadIsMainThread()' is debug information and it should not appear... Read more
Hotkeys respond to different keyboard layouts when using a custom keyboa...
Repro steps:1. Install the QA provided custom keyboard layout by running "setup.exe"2. Make sure the installed layout is selected to... Read more
Multiple Renderers in a GameObject hides the Material Editor in the Ins...
How to reproduce:1. Open the "TrailRendererOverridesMaterial.zip" project2. Open the "SampleScene.unity"3. Select Cube game object i... Read more
[Audio] "Assertion failed on expression: 'IsFinite(gain)'" thrown when A...
How to reproduce:1. Open the attached project and "Main" scene Expected result: No assertion appearsActual result: "Assertion failed... Read more
Scroll bar distorts in the audio mixer when shrinked vertically
Steps To Reproduce: 1. Create a project.2. Windows -> Audio -> Audio Mixer3. Click on the '+' icon to create an audio mixer.4.... Read more
Assemblies are locked until undocked window looses focus when it has bee...
Reproduction steps:1. Open attached project "1208408_locked_assemblies"2. In the Project window, select "NewBehaviourScript"3. Undoc... Read more
Scene's window right top corner gizmo isn't visible
Steps to reproduce:1. Create a new project2. Check scene window right corner Expected results: Scene gizmo is visibleActual results:... Read more
[Editor] Preset cant be added to a game object by dragging it from proje...
Steps To Reproduce: 1. Create a new Project.2. Hierarchy > 3D > Cube.3. Create a preset of box collider of the cube.4. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS