Search Issue Tracker
[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test3_3D_size. 3. Press play. 4. In hierarchy, select "... Read more
[Shuriken] With Inherit Velocity enabled, Particles' vector is the sum o...
1. Open the attached project 'Shuriken' 2. Open the available scene 3. Play scene 4. Click the mouse a small distance away from the ... Read more
[Shuriken] Effect shown in playback time is cut off
How to reproduce: 1. Extract and open the attached project "Playback Time Bug". 2. In the Assets find Raw_Emitted_BreakParticle pref... Read more
Particles are rendered with artifacts
How to reproduce: 1. Open the attached project "Particles802595.zip" 2. Open TestScene and play it 3. After playing for a minute or ... Read more
[Navigation] Unity does not focus correctly in Scene view
Steps to reproduce: 1) Download package "BUg.unitypackage", make new project in Unity and import this package. 2) From Project tab,... Read more
[Shuriken] Mesh particles with negative scale are inverted incorrectly w...
Steps to reproduce: 1. Download and import attached project. (NegativeScale_THIRD_TRY.zip) 2. Open scene: test_3_Cubes 3. Press pla... Read more
[LineRenderer] Deprecated API method points to a deprecated API variable
LineRenderer's SetVertexCount(); is deprecated and points to numPositions which in itself is deprecated and points to positionCount.... Read more
Particles Mesh creates artifacts with random Start Rotation
To reproduce: 1. Open Unity and create a new project 2. Create Particle system 3. Set Start Rotation between two constants - from 0... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip) 2. Open scene: main 3. Press play. 4... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip) 2. Open scene: test2 3. Simulate particle syst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard