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Shader with corresponding ShaderVariantCollection built as an AssetBundl...
Steps to reproduce: 1) Download attached project 'ShaderVariantCollection.zip' and open in Unity 2) In the Project window, go to As... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build with Vulkan a... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce: 1. Select "New Material" in the project 2. The inspector shows the "Standard" shader editor 3. Change the shader... Read more
Shader Sampler name is typed in lower case when Texture/Sampler mismatch...
Reproduction steps: 1. Open attached project "shader_error" 2. In the project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce: 1. Open the attached "Shadergraph weird normals" Project 2. Observe the Scene View Expected result: both Cube Obj... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project 2. Open "TestScene" scene 3. Enter Play Mode 4. See "Pre Count" and "Post Cou... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps: 1. Open the attached project "IndirectDrawTest.zip"; 2. Open the Test scene; 3. Enter a play mode; 4. Observe t... Read more
All about bugs
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Latest issues
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