Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
938797
Regression
Yes
Standard material inspector is not refreshed when changing shader type
Steps to reproduce:
1. Select "New Material" in the project
2. The inspector shows the "Standard" shader editor
3. Change the shader to "Nature/SpeedTree"
4. The inspector does not show the "SpeedTree" editor
5. Deselect and reselect the "New Material" editor
6. The inspector shows the "SpeedTree" editor
Expected result: custom material editor should be refreshed when changing shader type
Reproduced in: 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 5.6.3p3, 5.6.0a1
Does not reproduce in: 5.5.4p4, 5.4.6f3
Regression since: 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Add comment