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5.5: serialized shader data size has increased in some cases
Unity 5.5 added fully binary shader serialization. This means much better loading times, however it seems that uncompressed shader d... Read more
[Shaders] Transparent shader writes into DepthNormals texture, because m...
Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more
Game Window and Scene Window Compute Screen-space Differently
How to reproduce: 1. Open the attached project and run the game in the Editor.2. Click "Level Editor", choose Boss.xml and press "Ed... Read more
[GPU instancing][Property block] setting UNITY_ACCESS_INSTANCED_PROP doe...
To reproduce:1. Make sure that Intel Iris Pro GPU is the default GPU2. Open users attached project "Case 499286 - GPU instancing doe... Read more
Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project.2. Select the "VertexIDTest" shader from the project view.3. ... Read more
Editor crashes when accessing not declared vertex data
Steps to reproduce:1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene2. Press play to enter game mo... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more
Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...
To reproduce:1. Open attached project2. Play the scene "TestScene"3. See the log, the buffer created with the IndirectArguments type... Read more
Having calculations that use _Time in sin() will have inconsistent resul...
Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more
Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS