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0
votes
Fixed

5.5: serialized shader data size has increased in some cases

Shaders

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Jun 16, 2016

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Version/s: 5.5.0a1

Unity 5.5 added fully binary shader serialization. This means much better loading times, however it seems that uncompressed shader d... Read more

0
votes
Fixed

[Shaders] Transparent shader writes into DepthNormals texture, because m...

Shaders

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Jun 18, 2016

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Version/s: 5.4.0b21

Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more

0
votes
By Design

Game Window and Scene Window Compute Screen-space Differently

Shaders

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Jun 19, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open the attached project and run the game in the Editor.2. Click "Level Editor", choose Boss.xml and press "Ed... Read more

0
votes
Duplicate

[GPU instancing][Property block] setting UNITY_ACCESS_INSTANCED_PROP doe...

Shaders

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Jun 15, 2018

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Version/s: 2017.3.0p2

To reproduce:1. Make sure that Intel Iris Pro GPU is the default GPU2. Open users attached project "Case 499286 - GPU instancing doe... Read more

0
votes
Fixed

Shader fails to compile when 2 equality tests are made and stored back i...

Shaders

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Jul 18, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "VertexIDTest.zip" project.2. Select the "VertexIDTest" shader from the project view.3. ... Read more

0
votes
Fixed

Editor crashes when accessing not declared vertex data

Shaders

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene2. Press play to enter game mo... Read more

3
votes
Fixed

GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...

Shaders

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Sep 02, 2016

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Version/s: 5.5.0xb1

Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more

0
votes
Not Reproducible

Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play the scene "TestScene"3. See the log, the buffer created with the IndirectArguments type... Read more

0
votes
Won't Fix

Having calculations that use _Time in sin() will have inconsistent resul...

Shaders

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Jun 22, 2016

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Version/s: 5.3.5p4

Reproduction steps:1. Open the attached project '_Time'2. Open the available scene3. Play scene and observe the material behavior4. ... Read more

0
votes
By Design

Compute Buffer created with the flag IndirectArguments cannot be bound a...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce:1. Open attached project2. Play scene3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more

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