Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
876162
Regression
Yes
Editor crashes when accessing not declared vertex data
Steps to reproduce:
1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene
2. Press play to enter game mode
3. Editor crashes
4. Open OutlineReplacementShader.shader
5. Write "float3 normal : NORMAL;" in struct appdata.
6. Press play to enter game mode
Results: Editor crashes when accessing not declared shaders vertex data
Reproduced with: 5.5.1p1, 5.5.0f3, 5.5.0b1
Not reproducible with: 5.6.0b6, 5.4.4f1, 5.3.7p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment