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Internal error communicating with the shader compiler process when addin...
Internal error communicating with the shader compiler process when adding UAV write to a pixel shader Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce: 1. Create a new project 2. Create a new material 3. Select material so it appears in Inspector 4. Right mouse cli... Read more
[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce: 1. Open attached project (named "Unhelpful Shader Warnings.zip"). 2. After the project is loaded, notice that t... Read more
[VR] Shader is broken after entering Play mode
How to reproduce: 1. Open attached project ("outline_shader_bug_repro.zip") 2. Open Repro scene 3. Enter Play mode in VR 4. Open Gam... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TesselationTest.zip) 3. Open '1.unity' scene 4. Select 'New Materia... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build with Vulkan a... Read more
[Shaders] Surface shader importing with many variants is ~15% slower in ...
Steps to reproduce: 1. Open attached project "Test_5.4" with Unity 5.4 2. Open scene "Scene" 3. Go to: Main Menu > BugReport > Reim... Read more
[Shaders] Transparent shader writes into DepthNormals texture, because m...
Reproduction steps("video" attached): 1. Open attached project. 2. Select "Assets/Art/Transparent_Writes_Normals.mat". 3. Notice it ... Read more
[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce: 1. open users attached project 2. play scene Expected: sphere blue Actual: sphere black Reproduced: 5.4.0b21 N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard