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Emissive material with GI parameter set to none restarts baking process
Steps to reproduce: 1) Open the scene `TestScene1`2) Ensure that Auto mode is on for lighting3) In hierarchy, choose the game object... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce:1) open attached "shadyBug"2) compile and show "MultiTextureBlend5" shader3) import compiled shader - shader fail... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce:1. Create a new project2. Create a new material3. Select material so it appears in Inspector4. Right mouse click th... Read more
[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce:1. Open attached project (named "Unhelpful Shader Warnings.zip").2. After the project is loaded, notice that the ... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps:1. Open project2. Pick OSX standalone target3. Select "NewUnlitShader.shader" in Editor4. In inspector under "Com... Read more
[Shaders] Reflection probe added to scene affects _LightColor0 value in ...
To reproduce:1. Open project2. Play scene Expected: sphere will be red coloredActual: the sphere is blinking in red and black colors... Read more
[DX9] GameObject with the specific shader disappears while minimizing th...
Reproduction steps:1. Open the attached project "UIAdditiveTest.zip";2. Build the standalone project;3. Open the built version;4. Ob... Read more
"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error
Reproduction steps: 1. Open the attached project.2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene.3. Wa... Read more
The Editor crashes after launching the project or switching substance fr...
Steps to reproduce the issue:1. Download and open attached project.2. Notice that after a few seconds Unity Editor crashes on: #0 0x... Read more
[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce:1. open users attached project2. play scene Expected: sphere blueActual: sphere black Reproduced: 5.4.0b21Not rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS