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Data is not serialized correctly on time when OnValidate is used to retr...
How to reproduce:1. Open the “ScriptableSaveBug.zip“ project2. Observe the Console Expected result: The serialized data value is the... Read more
Imported texture has default settings when the .meta file has a merge co...
Reproduction steps:1. Create a new Unity project2. Copy “IMAGE” and “IMAGEMETA” to the assets folder3. Right-click in the Project wi... Read more
Memory leak when using SerializeReference in IL2CPP Build
How to reproduce:1. Open the attached project "SerializeReference MemLeak.zip"2. Build And Run the project3. Open the Memory Profile... Read more
Crash on MonoBehaviour::Transfer<YAMLRead> when importing a specific pac...
Reproduction steps:1. Open the attached "Repro project"2. Download the “user’s attached package”3. Open Package Manager4. Click on t... Read more
"Localize String Event" Component's "Local Variables" have empty values ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene“ Scene3. In the Hierarchy window, select “... Read more
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJu...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the “Assets/Dematic/Fep/Test/Integration/Pouch/XOJunctionInteg... Read more
Scripts are not properly serialized in the Player when using Assembly De...
How to reproduce:1. Open the “SerializationError“ project2. Open the “SampleScene”3. Switch the Player build to “Development Build” ... Read more
Physics and Raycast have different behavior when enum is exposed in the ...
How to reproduce:1. Open the user-attached project “enum-bug”2. Open the “Demo_ThrowObject3D_Desktop_Mobile_Static_Flick” scene3. Se... Read more
"Z" value of ScriptableObject is set to a random number in the Inspector...
How to reproduce:1. Open the user-attached project “My projectdsdsddf”2. Right-click in the Project window, Create → ScriptableObjec... Read more
GameObject does not get assigned a Parent when Instantiated in Edit Mode
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “<path>/BasicDemo” Scene3. In the Building Loader window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
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- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server