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'ThreadAbortException' is thrown when creating a C# script before the Ed...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script 3. Create another new C# Script before the Editor starts... Read more
The wrong variable value is used when accessing it from a method which i...
Reproduction steps: 1. Download and open the attached project "1318169.zip" 2. Enter Play mode and notice the values logged in the c... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Landing 3. Find the "Buttons" object in the Hierarchy win... Read more
AssemblyUpdater fails if Unity editor has spaces in its path
Reproduction steps: 1. Create a new project 2. Import the asset from the Asset Store (link provided in description) 3. Observe the c... Read more
"Opened" event of a WebSocket4Net.WebSocket does not get called when ope...
How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Enter the Play mode Expected result: In the Console wi... Read more
MonoBehaviours with identical names but different Namespaces attached to...
Steps to reproduce: 1. Open attached “ReferenceTest.zip” Unity project 2. Open “Main” scene 3. Select “References” object in Hierar... Read more
PlayerSettings.renderingPath is marked obsolete with incorrect information
Reproduction steps: 1. Create new project in Unity 2. Create new C# script and open it 3. Write into it "PlayerSettings.renderingPat... Read more
Editor Crashes while playing if Prefab is not assigned to SpawningPool i...
Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project. Steps to Reproduce: 1. Create a new... Read more
Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
Editor-only AssemblyDefinition files ignores the Api Compatibility Level...
How to reproduce: 1. Open the "AssemblyTest.zip" project 2. Make sure the "Api Compatibility Level" is set to .Net 2.0 3. Open the g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU usage doubles when a project is running in the background
- Memory usage increases significantly when using Global Search
- [URP] Post-effects using UnsafePass in RenderGraph will stop working when "Anti Aliasing (MSAA)" is enabled
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style