Search Issue Tracker
Fixed in 6000.0.29f1
Fixed in 6000.1.0a2
Votes
0
Found in
6000.0.23f1
6000.1.0a7
Issue ID
UUM-85042
Regression
Yes
[URP] Post-effects using UnsafePass in RenderGraph will stop working when "Anti Aliasing (MSAA)" is enabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Select the “Scenes/PC_RPAsset” Asset in the Project window
4. Set “Anti Aliasing (MSAA)” option under “Quality” to anything other than “Disabled” in the Inspector window
5. Observe the Game View
Expected result: The “Blur” post-processing effect works
Actual result: The “Blur” post-processing effect stops working
Reproducible with: 6000.0.23f1
Not reproducible with: 2021.3.45f1, 2022.3.51f1
Reproducible on: Windows 10
Not reproducible on: macOS 14.6.1 (Intel), Ubuntu 24.04
Note:
- Only reproduces with DirectX11 and DirectX12 Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 6000.0.29f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-72239
Resolution Note (fix version 6000.1.0a2):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-72239