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0
votes
Won't Fix

PlayerSettings.renderingPath is marked obsolete with incorrect information

Scripting

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Jan 13, 2018

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Version/s: 2017.3.0f3

Reproduction steps: 1. Create new project in Unity 2. Create new C# script and open it 3. Write into it "PlayerSettings.renderingPat... Read more

0
votes
Fixed

Performance issues when quickly changing values of tens of thousands arr...

Scripting

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Aug 22, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a19

How to reproduce: 1. Open attached project "Bugs.zip" 2. Open "Sample" scene 3. Select "Freezer 30K" GameObject 4. In the "Freezer" ... Read more

0
votes
Fixed

MaterialPropertyBlock.GetColor(int nameID) is missing from the API

Scripting

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Aug 16, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (noMethod.zip) 2. Observe the compilation error in the console Expected:... Read more

0
votes
Fixed

Running a Task that derives from a class as generic results in a crash w...

Scripting

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Aug 16, 2017

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Version/s: 2017.1.0p3

Steps to reproduce: 1. Download and open the attached project 2. Run the provide tests Result: Unity Editor freezes and crashes. R... Read more

1
votes
Duplicate

Editor crashes when entering Play Mode with a Map Renderer Component fro...

Scripting

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Oct 01, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the attached "1282010 repro" project 2. Open the "Test3" Scene from the Assets folder 3. Make sure that bo... Read more

0
votes
Duplicate

async void Method() => throw new Exception("Error") is thrown every frame

Scripting

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Mar 07, 2019

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Version/s: 2018.3.3f1, 2018.3.7f1

How to reproduce: 1. Open attached project "AsyncExceptionBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Cons... Read more

0
votes
Fixed

[Scripting/Particles] Gradient Scripting API thread checks have changed ...

Scripting

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Jun 18, 2018

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Version/s: 2018.2.0a1

Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more

0
votes
Won't Fix

MonoBehaviours with identical names but different Namespaces attached to...

Scripting

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Jan 19, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “ReferenceTest.zip” Unity project 2. Open “Main” scene 3. Select “References” object in Hierar... Read more

0
votes
Fixed

maxSpeed and deltaTime for Vector2.SmoothDamp are not optional

Scripting

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Aug 25, 2017

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Version/s: 2017.1.0p4

To reproduce: 1. Open the project, attached by the tester (smoothDamp.zip) 2. Observe the console 3. Inspect test.cs script Expect... Read more

0
votes
Fixed

Error after recompiling: "An assembly with the same name `UnityEngine.UI...

Scripting

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Aug 24, 2017

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Version/s: 2017.3.0a6

Reproduction steps: 1. Open project attached.(Repro.zip) 2. Open scene "SimpleSample". 3. Press Play. 4. Detect that there is error ... Read more

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