Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0p4
Issue ID
945433
Regression
No
maxSpeed and deltaTime for Vector2.SmoothDamp are not optional
To reproduce:
1. Open the project, attached by the tester (smoothDamp.zip)
2. Observe the console
3. Inspect test.cs script
Expected: maxSpeed and deltaTime arguments for Vector2.SmoothDamp are optional just as they are for Vector3.SmoothDamp and Mathf.SmoothDamp
Reproduced in 5.5.4p2, 5.6.3p2, 2017.1.0p4, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Fixed in 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment