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Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more
OnSceneGUI is not called in the Custom Editor class
Reproduction steps: 1. Open the attached project "SceneGUI.zip"; 2. Open the Scene.unity; 3. Observe results in console; 4. Try to D... Read more
Handles.DoPositionHandle throw NullReferenceException on DoPlanarHandle ...
To reproduce: 1. Open attached project. 2. Execute menu item: BUG/Open Editor Window 3. Press anywhere on newly opened custom edit... Read more
ArgumentOutOfRangeException is thrown when expanding a Console message
How to reproduce: 1. Open the user's submitted project 2. Open scene ProfilerRecorderBug 3. Press the Play button 4. Open the Consol... Read more
Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity
To reproduce: 1. Open attached project 2. Exit the project Actual result: Unity editor crashes on exit Expected result: Unity edito... Read more
"UNet" unable to serialize parameters from Assembly Definitions
Reproduction steps: 1. Open "TestAsmDef.zip" project Expected Result: No errors appear/ everything is properly serialized Actual R... Read more
[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...
Steps to reproduce: 1. Create a new Unity project 2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting ->... Read more
TypeLoadException once a multi-dimensional-jagged array is added to a class
Steps to reproduce: 1. Open user attached project (KLRG Systems 2017) 2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Eleme... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Landing 3. Find the "Buttons" object in the Hierarchy win... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more
All about bugs
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Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard