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NotSupportedException is thrown when compiling/recompiling project with ...
Reproduction steps: 1. Download and extract user's project "AssemblyUpdaterSaturation.zip" 2. Open Assets folder inside Project fold... Read more
Scripts are not automatically recompiled after changing the apiCompatibi...
How to reproduce: 1. Open user-submitted project (new test ITuple.zip) 2. Open the Project Settings > Player window 3. Check that th... Read more
JsonUtility.ToJson() doesn't serialize supertypes when generic base type...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the Conso... Read more
Editor crashes when adding UI Mask component to the game object with a s...
The script that causes the crash is taken from the asset Pixel Rotation Sprite: https://www.assetstore.unity3d.com/en/#!/content/881... Read more
LayerMask variables add newly added Layers to the selected Layers
How to reproduce: 1. Open given "LayerMaskRepro" Unity project 2. Enter "TestScene" scene 3. Select "GameObject" from the Hierarchy ... Read more
UnityEngine.Object.Equals incorrectly handles comparisons to a non-Unity...
[This happens when the first object is assigned to null] Steps to reproduce the issue: 1. Open attached project. 2. Open scene name... Read more
Calling GetComponent in a static function that receives from the event s...
How to reproduce: 1. Open the attached project "815247Crash.zip" 2. Open and Play scene0 scene 3. Left mouse click in the game view ... Read more
[Range] Attribute in a nested class breaks serialization functionality w...
Steps to reproduce: 1. Open supplied Project 2. In the Project window, select foo_test object 3. Edit the values of the Scriptable O... Read more
`System.Enum' is defined in an assembly that is not referenced when open...
Steps to reproduce: 1. Open the attached project 2. Observe the errors in the Console Actual results: Editor throws the errors Expe... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Landing 3. Find the "Buttons" object in the Hierarchy win... Read more
All about bugs
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Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard