Search Issue Tracker
In Progress
In Progress in 6000.6.X
Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X, 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-137951
Regression
No
Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
How to reproduce:
1. Open the "IN-134019" project
2. Open Edit > Project Settings
3. In the Project Settings window, open the Cloud Diagnostics tab under the Services section
4. Select an organization
5. Select "Create a new cloud project"
6. Click the "Create new cloud project and link to Unity project" button
7. Enable Cloud Diagnostics
8. Open Edit > Project Settings > Player > Other Settings and set "Scripting Backend" to "Mono"
9. Open File > Build Profiles
10. In the Build Profiles window, enable "Development Build"
11. Enable "Copy PDB files"
12. Build and run for Windows
13. Open the Editor.log and search for "Usymtool run completed"
14. Observe the Editor.log file
Actual result: Log "Usymtool run completed" is found
Expected result: Log "Usymtool run completed" is not found
Reproducible with: 2023.1.0a10, 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: GameAssembly.pdb is only generated when building with IL2CPP. Usymtool attempts to upload it regardless of the scripting backend used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment