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Clicking the Debug/Release mode button in the bottom right doesn't open ...
Reproduction steps: 1. Open any Unity project 2. In the bottom right of the Editor, click on the Debug/Release mode button Expected... Read more
Calling GetComponents method on non-empty List keeps old references to e...
Reproduction steps: 1. Download and open the attached project 'ComponentLeak.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. ... Read more
Opening a project gets stuck in an infinite recompilation loop
Reproduction steps: 1. Unzip the packages into a folder next to the project folder 2. Open the Project "MeshPrefabImport2.zip" 3. Cl... Read more
Incorrect error dialog appears when trying to attach script with spaces ...
How to reproduce: 1. Create a new project 2. In the Project window create a new C# script and name it "test script" (with the space)... Read more
[Standalone] Handheld does not exist
How to reproduce: 1.Open the attached "HandheldBug.zip" project 2. Build and run on Windows Standalone Expected result: Build succe... Read more
globalgamemanagers.assets contains references to platform-specific scrip...
Reproduction steps: 1. Open the attached project "newTest.zip" 2. Select "Assets/Android/AndroidScripts.asmdef" in the Project windo... Read more
"Assembly for Assembly Definition File '*' will not be compiled" warning...
Reproduction steps: 1. Create a new project (with any template) 2. Observe the console Expected results: No warnings are thrown Act... Read more
NativeArray.AsReadOnly will not throw a IndexOutOfRangeException when tr...
How to reproduce: 1. Open the attached project "NativeArray.zip" 2. Open SampleScene 3. Click Play Expected result: A IndexOutOfRan... Read more
Creating AsmDefs does not cause recompilation of contained scripts
Repro steps: 1. Open attached project 'CompilationWoes.zip" 2. Go to the "Foveated Rendering" folder 3. Create an Assembly Definitio... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard