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Console Logs from built Players are not received by an attached Editor u...
How to reproduce:1. Open the attached project in the Unity Editor2. Do NOT touch the Console window's Connection drop-down until lat... Read more
Prefabs which are not nested return null value when using PrefabUtility....
Steps to reproduce:1. Download and open attached "BetterUI_Test2019" project2. Open "Betterizer" script3. Insert a breakpoint in lin... Read more
Console does not react on double-click on compilation error from local o...
Steps:1. Create a new project or load attached one2. Introduce compilation error to the one of the embedded packages (e.e. Rider Cod... Read more
NullReferenceException error is thrown to the Console when DestroyImmedi...
How to reproduce:1. Open user's attached 'CustomPreviewBug.zip' project2. Open 'SampleScene' Scene3. Select 'Cube' GameObject in the... Read more
Error "unique_ptr move assignment error. rhs memory label does not match...
1. Go to default layout.2. Move inspector or project browser windows somewhere. Doesn't always happen, but pretty frequent.(it shoul... Read more
"Error: Could not load signature" error is thrown when DLL from a packag...
How to reproduce:1. Open user-submitted archive (unity_repro_packages.tar.gz)2. Extract this archive and navigate to "ai.five.extern... Read more
API Updater pops up and internal recursion is detected when non-invocabl...
How to reproduce:1. Download the tester-attached script(NewBehaviourScript.cs)2. Create a new Unity project3. Import the script Expe... Read more
UIBehaviour.OnRectTransformDimensionsChange() is called before Awake()
Steps to reproduce:1. Open user's attached project "UnityBugOnRectTransformDimensionsChange.zip"2. Open "SampleScene"3. Enter Play m... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more
Rider package is not loaded if there is an compilation error in the script
Prerequisites:Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Steps:1. Open attached project==&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS