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System.Reflection.TargetInvocationException is thrown when using .NET Ma...
Reproduction steps: 1. Open the Unity Project inside the ownCloud directory 2. Open the "SampleScene" and play it 3. Follow the logs... Read more
"Debug.Log()" outputs file which is not relevant to the user when using ...
Reproduction steps: 1. Create a New Project 2. Create a Script where there is a "Debug.Log()" printed when playing 3. Attach it to ... Read more
[PackedMemorySnapshot] Array type fields are listed as non-array types
To reproduce: 1. Open attached project 2. In main toolbar, click Repro, Demonstrate To Console 3. Observe the console prints Expect... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce: 1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script 2. Open the "runCase.bat" batch ... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce: 1. Open User-supplied project 2. In the Project window, select two Scriptable Objects Expected: Editor doesn't ... Read more
Thread-Deadlock during prepare method by JIT
Reproduction steps: 1. Open "JITCrash.zip" project 2. Build Standalone Build 3. Run "run.bat" in the Project folder 6-8 times 4. No... Read more
Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...
How to reproduce: 1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project 2. Enter Play Mode 3. Press Spacebar on the Ke... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasi... Read more
[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player