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Project building fails when using EditorApplication.LockReloadAssemblies...
Reproduction steps: 1. Open the Project inside of the "BuildFailRepro.zip" 2. Build the Project as Windows 86x64 3. After the Build... Read more
NotImplementedException when calling HttpListener.TimeoutManager
How to reproduce: 1. Open the attached "TimeoutManager_NotImplemented.zip" project 2. Open the "SampleScene" scene 3. Enter Play mod... Read more
[IL2CPP] Player crashes when creating an object of a generic class with ...
Repro steps: 1. Open QA attached project "repro_1104381" 2. Build and Run Actual: Player crashes Reproducible with: 2018.3.0b8, 20... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce: 1. Open original project "TurnBasedBattle.zip" 2. Open "TurnedBasedBattle" scene 3. Press "Play" 4. Press load f... Read more
Internal package modules that are not used in a project do not get strip...
Repro steps: 1) Create a simple project in URP, HDRP or built-in render pipeline, whichever render pipeline is desired. 2) Go to the... Read more
Scripts are unable to compile after upgrading project to 2019.3.0b4
How to reproduce: 1. Open the user-supplied project 2. Observe the errors in the Console window Expected result: after upgrading th... Read more
[PackedMemorySnapshot] Array type fields are listed as non-array types
To reproduce: 1. Open attached project 2. In main toolbar, click Repro, Demonstrate To Console 3. Observe the console prints Expect... Read more
Assertion failed on expression: 'ShouldRunBehaviour()' error is thrown w...
To reproduce: 1. Open user's attached project ("Prefab Editing Test") 2. Select "Test Prefab" in Hierarchy window and enter prefab m... Read more
[Scripting] Asmdef with `auto referenced` set to false will still cause ...
When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more
System.Reflection.TargetInvocationException is thrown when using .NET Ma...
Reproduction steps: 1. Open the Unity Project inside the ownCloud directory 2. Open the "SampleScene" and play it 3. Follow the logs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player