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[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce: 1. Open the attached project 2. in Preferences > External tools, set the Script Editor to Visual Studio 3. Assets ... Read more
Quaternion == fails for zeroed values
How to reproduce: 1. Open attached project "testfail.zip" 2. Open Test Runner window, and press "Run All" 3. After the test complet... Read more
[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...
Repro steps: 1. Open QA attached project "repro" 2. Open scene "0" 3. Enter Play Mode 4. Wait for the Editor to crash Expected: The... Read more
The .NET Standard 1.3 version of log4net DLL cannot be used with Unity, ...
To reproduce: 1. Open the user's attached project 2. Make sure the Scripting Runtime is .NET 3.5 3. If no error occurs upon loading ... Read more
The self reference in the property stops further code execution
To reproduce: 1. Open the attached project 2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more
[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...
1. Open the attached "DebugLog.zip" project. 2. Build and run it as standalone. 3. Open the Player.log. Actual behavior: - "(File... Read more
[Scripting] Vectors, Ray and Plane are not IFormattable
Steps to reproduce: 1. Open the attached project 2. Open FormattableTest.cs script 3. Play FormattableTest scene 4. Compare the cod... Read more
Roslyn Analyzers cause a Compiler error when project name contains white...
Reproduction steps: 1. Open the attached project Expected result: Project opens with no errors Actual result: Console throws a Comp... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce: 1. Open attached project "BadResolution.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Select "Script" Gam... Read more
[DotsShooter] BuildSettings asset is unloaded during build
Steps to reproduce : - import the dots sample project - select menu item A2/Bugs/Build gets wrong executable name - wait for build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background