Search Issue Tracker
Enter and exit play mode takes 2 minutes each
Entering playmode has regressed from 6 seconds to 1minute 58seconds between 2021.2.13f1 and 2022.1.0b10 This can be checked by:1. Op... Read more
Variables use old overridden values on Prefabs when a variable has Forme...
How to reproduce:1. Open the user's attached "SerializationTest" project2. Open the Scene "SampleScene"3. Select the "TestObject" Ga... Read more
Objects with Playable Director component can't be turned into a prefab w...
How to reproduce:1. Open the attached 'project-1223541.zip' project2. In the Hierarchy window select 'Cube'3. Try to turn the cube i... Read more
[SceneTooling] Transform move tool is broken using Camera Aligned Mode a...
GameObject translates along its axes rather than the Camera's Axes, when using the Transform Tool and pressing Shift to enable Camer... Read more
Scene.IsSubScene returns a different result when called in the Build
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window's mes... Read more
Pasting or duplicating an object in Hierarchy results in all active scen...
How to reproduce:1. Open attached project "TestProject.zip"2. In Hierarchy window, observe that two scenes are opened3. In SampleSce... Read more
Passing Scene names to LoadScene(Async)InPlayMode instead of full path l...
Steps to reproduce:1. Open the attached project (case_1220015.zip)2. Enter Play Mode3. Select "Test" GameObject4. Check either "Do L... Read more
Unnecessary modifications clutter the Scene when using a RectTransform d...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Open the “/Assets/SampleS... Read more
Prefab Variant isn't reimported after ScriptedImporter result changes
Reproduction steps:1. Open project "SIOrder"2. Reimport "Assets/DependsOnSphere-c1 Variant" (Right-click > Reimport)3. Reimport "... Read more
[Prefab] Rigidbody component is shown in prefab but not in its instance ...
Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed. Refer the attached video S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor