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Prefab Variant in Project view still shows changes made and applied in t...
To reproduce: Open Unity Hub and create the New Project; Create Prefab in the Hierarchy window; From Prefab in the Hierarchy window ... Read more
Changing an instance of a Prefab with a List/Array resets it when the Li...
How to reproduce:1. Open the user's attached project("Bugs.zip")2. Select "Prefab instance" in the Hierarchy3. In the Inspector wind... Read more
Errors appear when Copying the Child of one Prefab onto another Prefab's...
How to reproduce:1. Open the attached "PrefabIssueExampleProject.zip" Project2. Copy "SubSphereB" GameObject from "CubeB.prefab"3. P... Read more
Crash on block_remove or tlsf_free when entering Play mode after using 3...
How to reproduce:1. Open the "VegetationPainter_Crash.zip" project2. Open the "Test_Level.unity" scene3. Select VegetationPainter -&... Read more
Replacing an existing prefab with a new instanceRoot will break all refe...
To reproduce:1. Open attached project(PrefabBug.zip)2. Check MyPrefab2. Notice it has links to two other prefabs3. Run the menu item... Read more
[Improved Prefabs] Exception is thrown on creating prefab after editing ...
"Cannot measure duration of saving a Prefab. OnPrefabSavingStarted() has not been called first." error is thrown in the console on c... Read more
[Improved prefabs] Override window displays options even when there are ...
Override window displays options "revert all" and "apply all" even when there is no dependency to override. Also, the dependencies d... Read more
[Improved Prefabs] ArgumentException raises when user tries to use "Open...
Steps:1. Add GameObject to the Hierarchy2. Add 3D model with children to that GameObject3. Make a prefab asset out of it4. Expand 3D... Read more
"Error loading the file" and "Duplicate identifier" errors in the Consol...
How to reproduce:1. Open the attached project "animImport"2. Open the Project window (Window > General > Project) and click on... Read more
Prefab Variant is not created when using PrefabUtility.SaveAsPrefabAsset
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Bug-Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS