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[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project 2. Make sure that Progressive GPU is selected as the lightmapping bac... Read more
Crash on DebugStringToFilePostprocessedStacktrace when loading/unloading...
Bug reproducible when loading/unloading scenes, when GetLightmapSettings() returns a null pointer. User reproduced with: 2019.4.3f1... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the pr... Read more
[PLM] - Editor crashes after switching lightmapper, turning off auto-mode
Steps to reproduce: 1. Open the attached CornellBox project 2. Begin baking with CPU Lightmapper 3. Immediately swing the camera le... Read more
Additive loading of overlapping sets of Light Probes causes some objects...
How to reproduce: 1. Open the user's attached "LightProbeTest.zip" project 2. Open the "UnlitScene" Scene from the "Scenes" folder 3... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce: 1. Open the attached project named "odd_baked_gi_on_model01.zip" 2. Open the Scene01 3. Bake the Lighting 4. Obser... Read more
[PLM] Overlapping spotlights are not baked
How to reproduce: 1. Open "Test2019.zip" project and SampleScene 2. Select the second "Spot light" GameObject in the Hierarchy windo... Read more
[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...
Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting. 2) Select GPU lightmapper as baking backend. 2... Read more
Green lightmap tint appears after creating a new URP template scene
To reproduce: 1. Create a new URP template; 2. Wait until lightmaps are baked. Expected result: the scene does not have a green ti... Read more
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