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0
votes
Fixed

[GPU PLM] Indirect lighting does not work with cutout materials

Progressive Lightmapper

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Aug 26, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1

How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Duplicate

[CPU PLM] GI baking is up to 20x slower in 2019.2 comparing to 2019.1 in...

Progressive Lightmapper

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Aug 23, 2019

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Version/s: 2019.2.0a3, 2019.2.2f1

Prerequisites:For repro it's needed to have the Fontainebleu demo downloaded on your machine. 2019.1 version: https://github.com/Uni... Read more

0
votes
Fixed

Editor hangs on close when baking is canceled and CPU usage is 100%

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2019.3.0f3

How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more

0
votes
Fixed

The cleared Lightmap gets restored after reopening the Scene that has be...

Progressive Lightmapper

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Nov 12, 2020

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Version/s: 2018.4, 2020.2.0b10, 2021.1

How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more

0
votes
Fixed

[GI Cache] Custom Cache Folder Location updates only after disabling Cac...

Progressive Lightmapper

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Mar 16, 2020

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Version/s: 2019.2.0b4, 2020.1.0b2

On providing custom cache folder location path, Custom Cache Folder Location don't get updated if Cache compression is enabled. Step... Read more

0
votes
Won't Fix

[Windows 7] Getting "IsDenoiserLibraryAvailable()" error when building w...

Progressive Lightmapper

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Aug 10, 2022

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Version/s: 2022.2.0a16, 2023.1.0a6

To reproduce:1. Open the attached project2. Make sure that in Player Settings Color Space is set to Gamma3. Make sure that in Player... Read more

3
votes
Fixed

Transparency broken in CPU lightmapper

Progressive Lightmapper

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Sep 13, 2019

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Version/s:

Open attached project.Open scene repro.unityBake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu cor... Read more

0
votes
Fixed

Lighting Explorer list doesn't update correctly

Progressive Lightmapper

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Sep 10, 2019

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Version/s:

It doesnt seem to refetch the object list and update it if an object gets added or removed. Not sure it's solvable, but it's a bit a... Read more

0
votes
Not Reproducible

LightingData is used to fetch the scene guid

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2020.1

So we basically store the scene guid of the scene the atlassingData was baked for, but then we don't store the scene guid in the act... Read more

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