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[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...
Steps to repro: 1. Open the attached project and CornellBoxCrashTest scene; 2. In the Preferences window (Edit>Preferences...>GICach... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more
Disabled game object UV overlay is broken in the lightmap preview window
Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings and bake your lightmaps... Read more
Light data loading is delayed when loading a new scene using SceneManage...
How to reproduce: 1. Open "Scene1" in attached "LightingBug.zip" project 2. Press play 3. press "Load Scene2" in the game 4. After ... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce: 1. Open CornellBox project 2. On the Lighting Settings, change the settings on the attached screenshot. Result:... Read more
[Realtime GI] Unable to change Environment Light Settings after unloadin...
How to reproduce: 1. Open attached project 2. Open main Scene 3. Enter Play Mode 4. Follow 1-5 steps in the Play Mode Reproducible ... Read more
Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene 2. Navigate to the Lighting Settings and make ... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
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