Search Issue Tracker
0
votes
Fix In Review
RenderTarget memory usage is cumulative and is creating a memory leak wh...
How to reproduce:1. Open the attached “IN-130634.zip” Project2. Open the Memory Profiler (Window → Analysis → Memory Profiler)3. Ope... Read more
0
votes
Active
Editor freezes and throws OutOfMemoryException when selecting a SpriteAt...
Reproduction steps: 1. Open the attached project “IN-137789“2. Open the “SampleScene” scene3. Go to Window > Asset Management >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS