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Votes
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Found in
2.9.1
Issue ID
UUM-138160
Regression
No
Editor freezes and throws OutOfMemoryException when selecting a SpriteAtlas-packed texture in the Addressable Assets Profiler
Reproduction steps:
1. Open the attached project “IN-137789“
2. Open the “SampleScene” scene
3. Go to Window > Asset Management > Addressables > Groups
4. Build the Addressables (via Addressables Groups window: Build > New Build > Default Build Script)
5. In the Addressables Groups window, set Play Mode Script to "Use Existing Build"
6. Open the Profiler window (Window > Analysis > Profiler)
7. Enter Play Mode
8. Wait a second for the Profiler to record data
9. Exit Play Mode
10. In the Profiler, click on the graph for the Addressables Assets Module
11. In the tree view below, click on any texture asset
12. Observe the result
Actual result: The Editor freezes and eventually throws an OutOfMemoryException
Expected result: The selected texture’s details and preview are shown immediately, and the Editor remains responsive
Reproducible with: 6000.0.0b11, 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Could not test with: 2023.1.0a1, 2023.3.0b1, 2022.3.74f1 (Cannot reproduce because the Addressable Assets Profiler details tree fails to initialize with NullReferenceException)
Reproduced on: Windows 11 Enterprise
Not reproduced on: No other environment tested
Note: This issue is directly related to SpriteAtlas membership
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