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Fix In Review

Fix In Review for 6000.3.13f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2

Under Consideration for 6000.0.X

Votes

0

Found in

6000.0.71f1

6000.3.12f1

6000.4.1f1

6000.5.0b1

6000.6.0a1

Issue ID

UUM-137789

Regression

No

RenderTarget memory usage is cumulative and is creating a memory leak when changing Scenes

Profiling

-

How to reproduce:
1. Open the attached “IN-130634.zip” Project
2. Open the Memory Profiler (Window → Analysis → Memory Profiler)
3. Open the “a” Scene from the Scenes Folder
4. Enter Play Mode
5. In the Memory Profiler select Capture
6. In the Game View press the “Button” multitple times
7. Re-focus the Memory Profiler and press Capture
8. Observe Memory Usage

Actual result: RenderTexture memory usage is cumulative with each Scene Switch
Expected result: RenderTexture memory usage is culled after Scene Switch

Reproducible with: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Reproducible on: macOS M3 Pro 26.3.1
Not reproducible on: No other environment tested

Note: Multiple captures might be require to see the spikes as occasionally the RenderTexture is not update and memory usage doesn’t rise or lower

  1. Resolution Note:

    Fixed in 6000.6.0a2

  2. Resolution Note (fix version 6000.6.0a2):

    Fixed in 6000.6.0a2

  3. Resolution Note (fix version 6000.5.0b2):

    Fixed in 6000.5.0b2

  4. Resolution Note (fix version 6000.4.1f1):

    Fixed in 6000.4.1f1

  5. Resolution Note (fix version 6000.3.13f1):

    Fixed in 6000.3.13f1

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