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TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce: 1. Download 1046610_repro.zip 2. Open "Example" scene (Assets -> Mumble-Unity) 3. Enter play mode 4. Notice that... Read more
Regression. One of spawnable objects is destroyed on the Host in Editor ...
Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1 When open "Tanks!!! Reference Project" project fr... Read more
UnityWebRequest.url unescapes escaped symbol
Steps to reproduce: 1. Open attached project 2. Open scene "Main" and run it 3. In console notice comparison of url passed to Unity... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR: 1. Open the project 2. Enter play mode in the editor 3. Wait some time for the download to finish 4. Notice that the download d... Read more
UnityWebRequest outputs incorrect Content-type header when using IMultip...
STR: 1. Download project attached and "test.php" file 2. Put "test.php" file in an environment that supports PHP 3. Open the Unity p... Read more
SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...
When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more
UNET pooled objects are destroyed in Editor instead of being UnSpawned w...
STR: 1. Open "offline" scene in the project attached 2. Build and Run the scene 3. On the build, Host a server 4. Enter play mode in... Read more
[Command] functions used by Invoke are called locally
Reproduction steps: 1. Open project attached. 2. Open scene "Main" from folder "Scene". 3. Make 2 game clients: 3.1. First one by... Read more
[Networking] Base class command only called on first deriving script att...
Steps to reproduce: 1) Open the attached project. 2) Build a standalone client (any platform). 3) Run 'Test' scene and start the ser... Read more
Other clients do not receive Network Animator parameter changes until a ...
Steps to reproduce on this project: 1. Download and open the attached project 2. Build for standalone 3. Launch 3 instances 4. Set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard